John Conway’s The Game of Life, Craig Reynold’s boids, chess machines, Generative Adversarial Networks are just a few, significant examples of the exploration possible today thanks of computers in domains that in the past were considered beyond the computational possibilities of a machine: essentially, life and intelligence. The essay aims in the first place to show how difficult it is now to defend, in these areas, distinctions of principle, once their conceptual architecture is captured by an algorithm and returned digitally by simulations of increasingly finer grain; secondly, instead, to shift attention to the world, understood as the background, the surrounding area to which the figures of meaning that describe the behaviors of the living or those of intelligence depend.
Adinolfi, Massimo."UN LUOGO DI DELIZIA. Tra analogico e digitale". PólemosI. 2. (2020): 35-53https://www.rivistapolemos.it/un-luogo-di-delizia-tra-analogico-e-digitale/?lang=en
APA
Adinolfi, M.(2020). "UN LUOGO DI DELIZIA. Tra analogico e digitale". PólemosI. (2). 35-53https://www.rivistapolemos.it/un-luogo-di-delizia-tra-analogico-e-digitale/?lang=en
Chicago
Adinolfi, Massimo.2020. "UN LUOGO DI DELIZIA. Tra analogico e digitale". PólemosI (2). Donzelli Editore: 35-53. https://www.rivistapolemos.it/un-luogo-di-delizia-tra-analogico-e-digitale/?lang=en
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TY - JOUR
A1 - Adinolfi, Massimo
PY - 2020
TI - UN LUOGO DI DELIZIA. Tra analogico e digitale
JO - Plemos
SN - 9788855222457/2281-9517
AB - John Conway’s The Game of Life, Craig Reynold’s boids, chess machines, Generative Adversarial Networks are just a few, significant examples of the exploration possible today thanks of computers in domains that in the past were considered beyond the computational possibilities of a machine: essentially, life and intelligence. The essay aims in the first place to show how difficult it is now to defend, in these areas, distinctions of principle, once their conceptual architecture is captured by an algorithm and returned digitally by simulations of increasingly finer grain; secondly, instead, to shift attention to the world, understood as the background, the surrounding area to which the figures of meaning that describe the behaviors of the living or those of intelligence depend.
SE - 2/2020
DA - 2020
KW - vita KW - computazione KW - digitale KW - senso KW - computation KW - digital KW - meaning KW - life KW - algorithm KW - algoritmo
UR - https://www.rivistapolemos.it/un-luogo-di-delizia-tra-analogico-e-digitale/?lang=en
DO - 10.48247/P2020-2-003
PB - Donzelli Editore
LA - it
SP - 35
EP - 53
ER -
@article{1048247/P20202003,
author = {Massimo Adinolfi},
title = {UN LUOGO DI DELIZIA. Tra analogico e digitale},
publisher = {Donzelli Editore},
year = {2020},
ISBN = {9788855222457},
issn = {2281-9517},
abstract = {John Conway’s The Game of Life, Craig Reynold’s boids, chess machines, Generative Adversarial Networks are just a few, significant examples of the exploration possible today thanks of computers in domains that in the past were considered beyond the computational possibilities of a machine: essentially, life and intelligence. The essay aims in the first place to show how difficult it is now to defend, in these areas, distinctions of principle, once their conceptual architecture is captured by an algorithm and returned digitally by simulations of increasingly finer grain; secondly, instead, to shift attention to the world, understood as the background, the surrounding area to which the figures of meaning that describe the behaviors of the living or those of intelligence depend.}
journal = {Pólemos},
number = {2/2020},
doi = {10.48247/P2020-2-003},
URL = {https://www.rivistapolemos.it/un-luogo-di-delizia-tra-analogico-e-digitale/?lang=en},
keywords = {vita; computazione; digitale; senso; computation; digital; meaning; life; algorithm; algoritmo.},
pages = {35-53},
language = {it}
}